In 2006, during my second semester of my Bachelor of Multimedia / Bachelor of Science at Swinburne, I studied a subject 'Principles of Game Design'. This subject involved us developing a mutator for Unreal Tournament 2004. Since I am a programmer, and do not have much art ability, I decided to try and make something that modified game play without requiring art changes. I had two ideas. The first was an Alice in Wonderland style mutator where you grew when you picked up ammo or weapons, and shrunk when you picked up health making it a game where picking up ammo was dangerous, while health would cover up for it. My second ideas was Weighty Weapons, where every gun you carry adds to your weight thus slowing you down. In order to do this I added a weight metric to each weapon, editable via a mutator menu, then set a minimum and maximum speed, also editable. I then had to make sure it was easy to drop weapons, so that you could shed weight. The biggest part of this mutator is by far the menu, which is very customizable, and can support any new weapon mods you may add.
This project received a Special Mention at the Melbourne
eGames Expo Mod competition under the single player mod category.
Source: WeightyWeapons.zip